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Adam Blackmore
Adam Blackmore
Environment Artist
Guildford, United Kingdom

Summary

I have worked in the games industry for almost 4 years, as a QA tester. However I have always aspired to becoming an environment artist. To that end I trained myself in the use of ZBrush and Substance Painter in order to expand my skills and improve my portfolio. Additionally I have experience with the Unreal Engine 4 and CryEngine 3.

Skills

3D ModelingEnvironment ModelingQA Testing

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Photoshop
Photoshop
CRYENGINE
CRYENGINE
Jira
Jira
Perforce
Perforce

Experience

  • On-Site Functional QA Tester at Supermassive Games
    Guildford, United Kingdom
    April 2017 - December 2017

    Working on-site as a QA tester on behalf of Sony Interactive Entertainment Europe I worked very closely with the Supermassive Games producers and development team. in addition to my QA duties some of my daily responsibilities included attending daily scrum meetings with the dev teams (art, design, animation etc...) and transcribing the minutes of these meetings to be sent on to the Sony QA team for visibility on the studios daily tasks as well as acting as a liaison between Sony QA and the Supermassive producers and dev team leads.

  • QC Tester at Future Games of London Ltd - A Ubisoft Studio
    London, United Kingdom
    March 2016 - July 2016

  • QA Tester at Rocksteady Studios Ltd
    London, United Kingdom
    September 2014 - December 2015

  • Functional Games Tester at Sony Interactive Entertainment Europe
    Liverpool, United Kingdom
    June 2013 - September 2014