I have worked in the games industry for almost 4 years, as a QA tester. However I have always aspired to becoming an environment artist. To that end I trained myself in the use of ZBrush and Substance Painter in order to expand my skills and improve my portfolio. Additionally I have experience with the Unreal Engine 4 and CryEngine 3.
Working on-site as a QA tester on behalf of Sony Interactive Entertainment Europe I worked very closely with the Supermassive Games producers and development team. in addition to my QA duties some of my daily responsibilities included attending daily scrum meetings with the dev teams (art, design, animation etc...) and transcribing the minutes of these meetings to be sent on to the Sony QA team for visibility on the studios daily tasks as well as acting as a liaison between Sony QA and the Supermassive producers and dev team leads.